This free-to-play retooling is an excellent example of what Destiny's got. This is clearly as close to Destiny 3 as we're going to get, and Bungie has retooled their entire game to turn it into a live game that can grow and change as they need. Still, it's a million miles ahead of most other free-to-play shooters out there in terms of the mechanical feel of the gunplay and visual polish and fidelity. Sure, Destiny's Crucible doesn't quite have the kick of the Halo multiplayer efforts that Bungie was involved with. The single-player campaigns are worth playing even if you're not into the concept of Destiny 2 as an MMO, because it's just so satisfying to play. Worth playing even if you don't want to play an MMO The point I'm over-laboring here is that there is a vast amount of content, all included as part of the free-to-play offering. That's four paragraphs of stuff, and I'm confident I've messed a few bits and pieces. Toss in the PvE Gambit and all of the Year 2 activities like the Black Armory Forges, Gambit Prime and a handful of the Year 2 Also, you can earn Crucible-exclusive weapons and armor by completing matches and bounties. Then there's the PvP Crucible mode, with every mode, map, and playlist available to players coming in free-to-play. All of the Raids from the first year are available too, giving you the Jake-defeating The Leviathan in addition to The Eater of Worlds and The Spire of Stars. Players will also get access to an entire wedge of Year 1 content, with access to the original Red War campaign - this made up the base game at Destiny 2's 2017 launch - in addition to Curse of Osiris and Warmind, the first two DLCs for the game. It's an incredibly generous version of a game that you should play.
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